| Programming Languages
|| At present, only submissions in Java can be considered
|| Your agent should be placed in the package "entrants.pacman.USERNAME" or package "entrants.ghosts.USERNAME" as appropriate
|| Submissions can not use threading to improve performance
| Static Variables
|| Please ensure static variables are thread safe - the server is multithreaded
| GPU Power
|| Graphics hardware can't be guaranteed on the servers and so should not be used. You may use GPU's for training agents.
| Computational Time
|| Ms. Pac-Man agents are given 40ms to return a move. Ghost teams share the 40ms and are called in
a specific order (Blinky, Pinky, Inky and Sue). It is up to the ghosts how much time to spend and how much to leave to the others
|| Attempting to circumvent restrictions such as bypassing the Partial Observability measures is considered cheating.